Spell
EquipLaser Cannon Armor
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3079
Equip only to an Insect monster. It gains 300 ATK/DEF.
Laser Cannon Armor — Power Evaluation
Final Score: 30 ± 8 · Confidence: Medium
- Intrinsic: 31 · Deck: 33 · Meta: provisional
- Primary role: Utility
Why it scores here
Laser Cannon Armor is an Equip Spell that only gives +300 ATK/DEF to an Insect monster. It does not search, draw, negate, or build a board, so the score reflects a narrow stat boost rather than conversion of resources into winning value. The 6 sampled decks run 2 copies each across Greed, Dark Magician, and Ninja, which confirms it is a live, cheap slot, but that accessibility does not make it powerful. The high play count is not treated as power, and the high stats on paper earn nothing here.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 35 | Plain Spell with no search or draw route in the evidence; it is live only because 6 of 6 decks run 2 copies (observed, plus text-based inference). |
| Combo & Conversion | 15 | Text only gives a +300 buff to one Insect; no combo boards are supplied, so it converts nothing on its own (inferred from text). |
| Resource Economy | 15 | Equip Spell with no card advantage, refuel, or recovery; it is a one-for-zero use of a card (verified from text). |
| Effect & Interaction | 5 | No negation, removal, or hand-trap effect; it provides no opponent interaction (verified from text). |
| Material Utility | 10 | An equip Spell is never material, and it adds no level, attribute, or name value to a monster (verified from text). |
| Resilience & Flexibility | 30 | Equipped Insect loses the bonus if it is destroyed or the equip is removed, and the card has a single narrow target (inferred from text). |
| Deck-Building Efficiency | 60 | Two copies in each of 6 decks with no garnet or lock cost; it is a cheap slot-filler (observed from deck evidence). |
Calculation
Weight profile: Utility / no clear role (default), no secondary role blend. Intrinsic ≈ 31, Deck ≈ 33, Meta = provisional. Modifiers: Insect-only equip restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Cheap, low-cost slot that is live in 6 of 6 sampled decks
- Clean +300 ATK/DEF boost with no drawback
- Usable across 3 archetypes (Greed, Dark Magician, Ninja)
Weaknesses
- Only works on Insect monsters, so it is dead in most spots
- No search, draw, negation, or board-building effect
- Equipped monster is lost to a single removal or destruction
Counters / choke points
- Any removal or destruction on the equipped Insect
- Monster-targeting Spell or Trap removal of the equipped monster
Best use
Utility. Decks: Dark Magician, Greed, Ninja. Suggested copies: 2.
Evidence & gaps
- Verified: Equip only to an Insect monster, gaining 300 ATK/DEF (card text); Formats: TCG, OCG, MasterDuel, DuelLinks (evidence card block)
- Observed: Runs 2 copies in 6 of 6 sampled decks (deck data); Appears across 3 archetypes: Greed, Dark Magician, Ninja (deck data)
- Inferred: No search or draw route, so accessibility rests on the deck sample alone; Dead when no Insect is on board, which limits practical use
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only






