Laser Cannon Armor
Spell Equip

Laser Cannon Armor

  • View:
  • 3081




Equip only to an Insect monster. It gains 300 ATK/DEF.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 9, 2026
30± 8/ 100
Power Score
Intrinsic 31
Deck 33

Laser Cannon Armor — Power Evaluation

Final Score: 30 ± 8 · Confidence: Medium

  • Intrinsic: 31 · Deck: 33 · Meta: provisional
  • Primary role: Utility

Why it scores here

Laser Cannon Armor is an Equip Spell that only gives +300 ATK/DEF to an Insect monster. It does not search, draw, negate, or build a board, so the score reflects a narrow stat boost rather than conversion of resources into winning value. The 6 sampled decks run 2 copies each across Greed, Dark Magician, and Ninja, which confirms it is a live, cheap slot, but that accessibility does not make it powerful. The high play count is not treated as power, and the high stats on paper earn nothing here.

Axis scores

Axis Score Evidence
Accessibility 35 Plain Spell with no search or draw route in the evidence; it is live only because 6 of 6 decks run 2 copies (observed, plus text-based inference).
Combo & Conversion 15 Text only gives a +300 buff to one Insect; no combo boards are supplied, so it converts nothing on its own (inferred from text).
Resource Economy 15 Equip Spell with no card advantage, refuel, or recovery; it is a one-for-zero use of a card (verified from text).
Effect & Interaction 5 No negation, removal, or hand-trap effect; it provides no opponent interaction (verified from text).
Material Utility 10 An equip Spell is never material, and it adds no level, attribute, or name value to a monster (verified from text).
Resilience & Flexibility 30 Equipped Insect loses the bonus if it is destroyed or the equip is removed, and the card has a single narrow target (inferred from text).
Deck-Building Efficiency 60 Two copies in each of 6 decks with no garnet or lock cost; it is a cheap slot-filler (observed from deck evidence).

Calculation

Weight profile: Utility / no clear role (default), no secondary role blend. Intrinsic ≈ 31, Deck ≈ 33, Meta = provisional. Modifiers: Insect-only equip restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Cheap, low-cost slot that is live in 6 of 6 sampled decks
  • Clean +300 ATK/DEF boost with no drawback
  • Usable across 3 archetypes (Greed, Dark Magician, Ninja)

Weaknesses

  • Only works on Insect monsters, so it is dead in most spots
  • No search, draw, negation, or board-building effect
  • Equipped monster is lost to a single removal or destruction

Counters / choke points

  • Any removal or destruction on the equipped Insect
  • Monster-targeting Spell or Trap removal of the equipped monster

Best use

Utility. Decks: Dark Magician, Greed, Ninja. Suggested copies: 2.

Evidence & gaps

  • Verified: Equip only to an Insect monster, gaining 300 ATK/DEF (card text); Formats: TCG, OCG, MasterDuel, DuelLinks (evidence card block)
  • Observed: Runs 2 copies in 6 of 6 sampled decks (deck data); Appears across 3 archetypes: Greed, Dark Magician, Ninja (deck data)
  • Inferred: No search or draw route, so accessibility rests on the deck sample alone; Dead when no Insect is on board, which limits practical use
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











https://metaduelist.com/
Top